ProximityGroup
Inherits: Spatial < Node < Object
General-purpose proximity detection node.
Description
General-purpose proximity detection node.
Properties
DispatchMode | dispatch_mode | 0 |
Vector3 | grid_radius | Vector3( 1, 1, 1 ) |
String | group_name | "" |
Methods
void | broadcast ( String name, Variant parameters ) |
Signals
broadcast ( String group_name, Array parameters )
Enumerations
enum DispatchMode:
- MODE_PROXY = 0
- MODE_SIGNAL = 1
Property Descriptions
DispatchMode dispatch_mode
Default | 0 |
Setter | set_dispatch_mode(value) |
Getter | get_dispatch_mode() |
Vector3 grid_radius
Default | Vector3( 1, 1, 1 ) |
Setter | set_grid_radius(value) |
Getter | get_grid_radius() |
String group_name
Default | "" |
Setter | set_group_name(value) |
Getter | get_group_name() |
Method Descriptions
void broadcast ( String name, Variant parameters )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_proximitygroup.html