WebSocketServer
Inherits: WebSocketMultiplayerPeer < NetworkedMultiplayerPeer < PacketPeer < Reference < Object
A WebSocket server implementation.
Description
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server (listen), you will need to NetworkedMultiplayerPeer.poll it at regular intervals (e.g. inside Node._process). When clients connect, disconnect, or send data, you will receive the appropriate signal.
Note: Not available in HTML5 exports.
Properties
| String | bind_ip | "*" |
| X509Certificate | ca_chain | |
| CryptoKey | private_key | |
| X509Certificate | ssl_certificate |
Methods
| void | disconnect_peer ( int id, int code=1000, String reason="" ) |
| String | get_peer_address ( int id ) const |
| int | get_peer_port ( int id ) const |
| bool | has_peer ( int id ) const |
| bool | is_listening ( ) const |
| Error | listen ( int port, PoolStringArray protocols=PoolStringArray( ), bool gd_mp_api=false ) |
| void | stop ( ) |
Signals
client_close_request ( int id, int code, String reason )
Emitted when a client requests a clean close. You should keep polling until you get a client_disconnected signal with the same id to achieve the clean close. See WebSocketPeer.close for more details.
client_connected ( int id, String protocol )
Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client.
client_disconnected ( int id, bool was_clean_close )
Emitted when a client disconnects. was_clean_close will be true if the connection was shutdown cleanly.
data_received ( int id )
Emitted when a new message is received.
Note: This signal is not emitted when used as high-level multiplayer peer.
Property Descriptions
String bind_ip
| Default | "*" |
| Setter | set_bind_ip(value) |
| Getter | get_bind_ip() |
When not set to * will restrict incoming connections to the specified IP address. Setting bind_ip to 127.0.0.1 will cause the server to listen only to the local host.
X509Certificate ca_chain
| Setter | set_ca_chain(value) |
| Getter | get_ca_chain() |
When using SSL (see private_key and ssl_certificate), you can set this to a valid X509Certificate to be provided as additional CA chain information during the SSL handshake.
CryptoKey private_key
| Setter | set_private_key(value) |
| Getter | get_private_key() |
When set to a valid CryptoKey (along with ssl_certificate) will cause the server to require SSL instead of regular TCP (i.e. the wss:// protocol).
X509Certificate ssl_certificate
| Setter | set_ssl_certificate(value) |
| Getter | get_ssl_certificate() |
When set to a valid X509Certificate (along with private_key) will cause the server to require SSL instead of regular TCP (i.e. the wss:// protocol).
Method Descriptions
void disconnect_peer ( int id, int code=1000, String reason="" )
Disconnects the peer identified by id from the server. See WebSocketPeer.close for more information.
String get_peer_address ( int id ) const
Returns the IP address of the given peer.
int get_peer_port ( int id ) const
Returns the remote port of the given peer.
bool has_peer ( int id ) const
Returns true if a peer with the given ID is connected.
bool is_listening ( ) const
Returns true if the server is actively listening on a port.
Error listen ( int port, PoolStringArray protocols=PoolStringArray( ), bool gd_mp_api=false )
Starts listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
If true is passed as gd_mp_api, the server will behave like a network peer for the MultiplayerAPI, connections from non-Godot clients will not work, and data_received will not be emitted.
If false is passed instead (default), you must call PacketPeer functions (put_packet, get_packet, etc.), on the WebSocketPeer returned via get_peer(id) to communicate with the peer with given id (e.g. get_peer(id).get_available_packet_count).
void stop ( )
Stops the server and clear its state.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_websocketserver.html