ViewportTexture
Inherits: Texture < Resource < Reference < Object
Texture which displays the content of a Viewport.
Description
Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.
Properties
int | flags |
0 (parent override)
|
bool | resource_local_to_scene |
true (parent override)
|
NodePath | viewport_path | NodePath("") |
Property Descriptions
NodePath viewport_path
Default | NodePath("") |
Setter | set_viewport_path_in_scene(value) |
Getter | get_viewport_path_in_scene() |
The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_viewporttexture.html