InputEventJoypadButton
Inherits: InputEvent < Resource < Reference < Object
Input event for gamepad buttons.
Description
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.
Tutorials
Properties
int | button_index | 0 |
bool | pressed | false |
float | pressure | 0.0 |
Property Descriptions
int button_index
Default | 0 |
Setter | set_button_index(value) |
Getter | get_button_index() |
Button identifier. One of the JoystickList button constants.
bool pressed
Default | false |
Setter | set_pressed(value) |
Getter | is_pressed() |
If true
, the button's state is pressed. If false
, the button's state is released.
float pressure
Default | 0.0 |
Setter | set_pressure(value) |
Getter | get_pressure() |
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from 0
to 1
.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventjoypadbutton.html