AnimatedSprite3D
Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Description
Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.
Tutorials
Properties
String | animation | "default" |
int | frame | 0 |
SpriteFrames | frames | |
bool | playing | false |
Methods
bool | is_playing ( ) const |
void | play ( String anim="" ) |
void | stop ( ) |
Signals
frame_changed ( )
Emitted when frame changed.
Property Descriptions
String animation
Default | "default" |
Setter | set_animation(value) |
Getter | get_animation() |
The current animation from the frames
resource. If this value changes, the frame
counter is reset.
int frame
Default | 0 |
Setter | set_frame(value) |
Getter | get_frame() |
The displayed animation frame's index.
SpriteFrames frames
Setter | set_sprite_frames(value) |
Getter | get_sprite_frames() |
The SpriteFrames resource containing the animation(s).
bool playing
Default | false |
If true
, the animation is currently playing.
Method Descriptions
bool is_playing ( ) const
Returns true
if an animation is currently being played.
void play ( String anim="" )
Plays the animation named anim
. If no anim
is provided, the current animation is played.
void stop ( )
Stops the current animation (does not reset the frame counter).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animatedsprite3d.html