ConfirmationDialog
Inherits: AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object
Inherited By: EditorFileDialog, FileDialog, ScriptCreateDialog
Dialog for confirmation of actions.
Description
Dialog for confirmation of actions. This dialog inherits from AcceptDialog, but has by default an OK and Cancel button (in host OS order).
To get cancel action, you can use:
get_cancel().connect("pressed", self, "cancelled").
Properties
Vector2 | rect_min_size |
Vector2( 200, 70 ) (parent override)
|
String | window_title |
"Please Confirm..." (parent override)
|
Methods
Button | get_cancel ( ) |
Method Descriptions
Button get_cancel ( )
Returns the cancel button.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_confirmationdialog.html