SphereMesh
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Class representing a spherical PrimitiveMesh.
Description
Class representing a spherical PrimitiveMesh.
Properties
float | height | 2.0 |
bool | is_hemisphere | false |
int | radial_segments | 64 |
float | radius | 1.0 |
int | rings | 32 |
Property Descriptions
float height
Default | 2.0 |
Setter | set_height(value) |
Getter | get_height() |
Full height of the sphere.
bool is_hemisphere
Default | false |
Setter | set_is_hemisphere(value) |
Getter | get_is_hemisphere() |
If true
, a hemisphere is created rather than a full sphere.
Note: To get a regular hemisphere, the height and radius of the sphere must be equal.
int radial_segments
Default | 64 |
Setter | set_radial_segments(value) |
Getter | get_radial_segments() |
Number of radial segments on the sphere.
float radius
Default | 1.0 |
Setter | set_radius(value) |
Getter | get_radius() |
Radius of sphere.
int rings
Default | 32 |
Setter | set_rings(value) |
Getter | get_rings() |
Number of segments along the height of the sphere.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_spheremesh.html