GrooveJoint2D
Inherits: Joint2D < Node2D < CanvasItem < Node < Object
Groove constraint for 2D physics.
Description
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
Properties
float | initial_offset | 25.0 |
float | length | 50.0 |
Property Descriptions
float initial_offset
Default | 25.0 |
Setter | set_initial_offset(value) |
Getter | get_initial_offset() |
The body B's initial anchor position defined by the joint's origin and a local offset initial_offset along the joint's Y axis (along the groove).
float length
Default | 50.0 |
Setter | set_length(value) |
Getter | get_length() |
The groove's length. The groove is from the joint's origin towards length along the joint's local Y axis.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_groovejoint2d.html