VisualShaderNodeTexture
Inherits: VisualShaderNode < Resource < Reference < Object
Performs a texture lookup within the visual shader graph.
Description
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
Properties
Source | source | 0 |
Texture | texture | |
TextureType | texture_type | 0 |
Enumerations
enum Source:
- SOURCE_TEXTURE = 0 --- Use the texture given as an argument for this function.
- SOURCE_SCREEN = 1 --- Use the current viewport's texture as the source.
- SOURCE_2D_TEXTURE = 2 --- Use the texture from this shader's texture built-in (e.g. a texture of a Sprite).
- SOURCE_2D_NORMAL = 3 --- Use the texture from this shader's normal map built-in.
- SOURCE_DEPTH = 4 --- Use the depth texture available for this shader.
- SOURCE_PORT = 5 --- Use the texture provided in the input port for this function.
enum TextureType:
- TYPE_DATA = 0 --- No hints are added to the uniform declaration.
-
TYPE_COLOR = 1 --- Adds
hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion. -
TYPE_NORMALMAP = 2 --- Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Property Descriptions
Source source
Default | 0 |
Setter | set_source(value) |
Getter | get_source() |
Determines the source for the lookup. See Source for options.
Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The source texture, if needed for the selected source.
TextureType texture_type
Default | 0 |
Setter | set_texture_type(value) |
Getter | get_texture_type() |
Specifies the type of the texture if source is set to SOURCE_TEXTURE. See TextureType for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetexture.html