CylinderMesh
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Class representing a cylindrical PrimitiveMesh.
Description
Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.
Properties
float | bottom_radius | 1.0 |
float | height | 2.0 |
int | radial_segments | 64 |
int | rings | 4 |
float | top_radius | 1.0 |
Property Descriptions
float bottom_radius
Default | 1.0 |
Setter | set_bottom_radius(value) |
Getter | get_bottom_radius() |
Bottom radius of the cylinder.
float height
Default | 2.0 |
Setter | set_height(value) |
Getter | get_height() |
Full height of the cylinder.
int radial_segments
Default | 64 |
Setter | set_radial_segments(value) |
Getter | get_radial_segments() |
Number of radial segments on the cylinder.
int rings
Default | 4 |
Setter | set_rings(value) |
Getter | get_rings() |
Number of edge rings along the height of the cylinder.
float top_radius
Default | 1.0 |
Setter | set_top_radius(value) |
Getter | get_top_radius() |
Top radius of the cylinder.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_cylindermesh.html