EditorInspectorPlugin
Plugin for adding custom property editors on inspector.
Description
This plugins allows adding custom property editors to EditorInspector.
Plugins are registered via EditorPlugin.add_inspector_plugin.
When an object is edited, the can_handle function is called and must return true
if the object type is supported.
If supported, the function parse_begin will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the parse_category and parse_property are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally parse_end will be called.
On each of these calls, the "add" functions can be called.
Methods
void | add_custom_control ( Control control ) |
void | add_property_editor ( String property, Control editor ) |
void | add_property_editor_for_multiple_properties ( String label, PoolStringArray properties, Control editor ) |
bool | can_handle ( Object object ) virtual |
void | parse_begin ( Object object ) virtual |
void | parse_category ( Object object, String category ) virtual |
void | parse_end ( ) virtual |
bool | parse_property ( Object object, int type, String path, int hint, String hint_text, int usage ) virtual |
Method Descriptions
void add_custom_control ( Control control )
Adds a custom control, not necessarily a property editor.
void add_property_editor ( String property, Control editor )
Adds a property editor, this must inherit EditorProperty.
void add_property_editor_for_multiple_properties ( String label, PoolStringArray properties, Control editor )
Adds an editor that allows modifying multiple properties, this must inherit EditorProperty.
bool can_handle ( Object object ) virtual
Returns true
if this object can be handled by this plugin.
void parse_begin ( Object object ) virtual
Called to allow adding controls at the beginning of the list.
void parse_category ( Object object, String category ) virtual
Called to allow adding controls at the beginning of the category.
void parse_end ( ) virtual
Called to allow adding controls at the end of the list.
bool parse_property ( Object object, int type, String path, int hint, String hint_text, int usage ) virtual
Called to allow adding property specific editors to the inspector. Usually these inherit EditorProperty. Returning true
removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorinspectorplugin.html