EditorInterface
Godot editor's interface.
Description
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to EditorSettings, EditorFileSystem, EditorResourcePreview, ScriptEditor, the editor viewport, and information about scenes.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorPlugin.get_editor_interface.
Properties
bool | distraction_free_mode |
Methods
Property Descriptions
bool distraction_free_mode
Setter | set_distraction_free_mode(value) |
Getter | is_distraction_free_mode_enabled() |
If true
, enables distraction-free mode which hides side docks to increase the space available for the main view.
Method Descriptions
void edit_resource ( Resource resource )
Edits the given Resource.
Control get_base_control ( )
Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
String get_current_path ( ) const
Returns the current path being viewed in the FileSystemDock.
Node get_edited_scene_root ( )
Returns the edited (current) scene's root Node.
EditorSettings get_editor_settings ( )
Returns the editor's EditorSettings instance.
Control get_editor_viewport ( )
Returns the main editor control. Use this as a parent for main screens.
Note: This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
FileSystemDock get_file_system_dock ( )
Returns the editor's FileSystemDock instance.
EditorInspector get_inspector ( ) const
Returns the editor's EditorInspector instance.
Array get_open_scenes ( ) const
Returns an Array with the file paths of the currently opened scenes.
String get_playing_scene ( ) const
Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
EditorFileSystem get_resource_filesystem ( )
Returns the editor's EditorFileSystem instance.
EditorResourcePreview get_resource_previewer ( )
Returns the editor's EditorResourcePreview instance.
ScriptEditor get_script_editor ( )
Returns the editor's ScriptEditor instance.
String get_selected_path ( ) const
Returns the path of the directory currently selected in the FileSystemDock. If a file is selected, its base directory will be returned using String.get_base_dir instead.
EditorSelection get_selection ( )
Returns the editor's EditorSelection instance.
void inspect_object ( Object object, String for_property="" )
Shows the given property on the given object
in the editor's Inspector dock.
bool is_playing_scene ( ) const
Returns true
if a scene is currently being played, false
otherwise. Paused scenes are considered as being played.
bool is_plugin_enabled ( String plugin ) const
Returns true
if the specified plugin
is enabled. The plugin name is the same as its directory name.
Array make_mesh_previews ( Array meshes, int preview_size )
Returns mesh previews rendered at the given size as an Array of Textures.
void open_scene_from_path ( String scene_filepath )
Opens the scene at the given path.
void play_current_scene ( )
Plays the currently active scene.
void play_custom_scene ( String scene_filepath )
Plays the scene specified by its filepath.
void play_main_scene ( )
Plays the main scene.
void reload_scene_from_path ( String scene_filepath )
Reloads the scene at the given path.
Error save_scene ( )
Saves the scene. Returns either OK
or ERR_CANT_CREATE
(see @GlobalScope constants).
void save_scene_as ( String path, bool with_preview=true )
Saves the scene as a file at path
.
void select_file ( String file )
Selects the file, with the path provided by file
, in the FileSystem dock.
void set_main_screen_editor ( String name )
Sets the editor's current main screen to the one specified in name
. name
must match the text of the tab in question exactly (2D
, 3D
, Script
, AssetLib
).
void set_plugin_enabled ( String plugin, bool enabled )
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
void stop_playing_scene ( )
Stops the scene that is currently playing.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorinterface.html