LineShape2D
Inherits: Shape2D < Resource < Reference < Object
Line shape for 2D collisions.
Description
Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
Properties
float | d | 0.0 |
Vector2 | normal | Vector2( 0, -1 ) |
Property Descriptions
float d
Default | 0.0 |
Setter | set_d(value) |
Getter | get_d() |
The line's distance from the origin.
Vector2 normal
Default | Vector2( 0, -1 ) |
Setter | set_normal(value) |
Getter | get_normal() |
The line's normal.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_lineshape2d.html