Camera2D
Inherits: Node2D < CanvasItem < Node < Object
Camera node for 2D scenes.
Description
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of CanvasItem-based nodes.
This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, inherit from Node2D and change the transform of the canvas by setting Viewport.canvas_transform in Viewport (you can obtain the current Viewport by using Node.get_viewport).
Note that the Camera2D
node's position
doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use get_camera_screen_center to get the real position.
Properties
AnchorMode | anchor_mode | 1 |
bool | current | false |
Node | custom_viewport | |
float | drag_margin_bottom | 0.2 |
bool | drag_margin_h_enabled | false |
float | drag_margin_left | 0.2 |
float | drag_margin_right | 0.2 |
float | drag_margin_top | 0.2 |
bool | drag_margin_v_enabled | false |
bool | editor_draw_drag_margin | false |
bool | editor_draw_limits | false |
bool | editor_draw_screen | true |
int | limit_bottom | 10000000 |
int | limit_left | -10000000 |
int | limit_right | 10000000 |
bool | limit_smoothed | false |
int | limit_top | -10000000 |
Vector2 | offset | Vector2( 0, 0 ) |
float | offset_h | 0.0 |
float | offset_v | 0.0 |
Camera2DProcessMode | process_mode | 1 |
bool | rotating | false |
bool | smoothing_enabled | false |
float | smoothing_speed | 5.0 |
Vector2 | zoom | Vector2( 1, 1 ) |
Methods
void | align ( ) |
void | clear_current ( ) |
void | force_update_scroll ( ) |
Vector2 | get_camera_position ( ) const |
Vector2 | get_camera_screen_center ( ) const |
float | get_drag_margin ( Margin margin ) const |
int | get_limit ( Margin margin ) const |
void | make_current ( ) |
void | reset_smoothing ( ) |
void | set_drag_margin ( Margin margin, float drag_margin ) |
void | set_limit ( Margin margin, int limit ) |
Enumerations
enum AnchorMode:
- ANCHOR_MODE_FIXED_TOP_LEFT = 0 --- The camera's position is fixed so that the top-left corner is always at the origin.
- ANCHOR_MODE_DRAG_CENTER = 1 --- The camera's position takes into account vertical/horizontal offsets and the screen size.
enum Camera2DProcessMode:
-
CAMERA2D_PROCESS_PHYSICS = 0 --- The camera updates with the
_physics_process
callback. -
CAMERA2D_PROCESS_IDLE = 1 --- The camera updates with the
_process
callback.
Property Descriptions
AnchorMode anchor_mode
Default | 1 |
Setter | set_anchor_mode(value) |
Getter | get_anchor_mode() |
The Camera2D's anchor point. See AnchorMode constants.
bool current
Default | false |
Getter | is_current() |
If true
, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera current
will disable this one.
Node custom_viewport
Setter | set_custom_viewport(value) |
Getter | get_custom_viewport() |
The custom Viewport node attached to the Camera2D
. If null
or not a Viewport, uses the default viewport instead.
float drag_margin_bottom
Default | 0.2 |
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Bottom margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
bool drag_margin_h_enabled
Default | false |
Setter | set_h_drag_enabled(value) |
Getter | is_h_drag_enabled() |
If true
, the camera only moves when reaching the horizontal drag margins. If false
, the camera moves horizontally regardless of margins.
float drag_margin_left
Default | 0.2 |
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Left margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
float drag_margin_right
Default | 0.2 |
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Right margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
float drag_margin_top
Default | 0.2 |
Setter | set_drag_margin(value) |
Getter | get_drag_margin() |
Top margin needed to drag the camera. A value of 1
makes the camera move only when reaching the edge of the screen.
bool drag_margin_v_enabled
Default | false |
Setter | set_v_drag_enabled(value) |
Getter | is_v_drag_enabled() |
If true
, the camera only moves when reaching the vertical drag margins. If false
, the camera moves vertically regardless of margins.
bool editor_draw_drag_margin
Default | false |
Setter | set_margin_drawing_enabled(value) |
Getter | is_margin_drawing_enabled() |
If true
, draws the camera's drag margin rectangle in the editor.
bool editor_draw_limits
Default | false |
Setter | set_limit_drawing_enabled(value) |
Getter | is_limit_drawing_enabled() |
If true
, draws the camera's limits rectangle in the editor.
bool editor_draw_screen
Default | true |
Setter | set_screen_drawing_enabled(value) |
Getter | is_screen_drawing_enabled() |
If true
, draws the camera's screen rectangle in the editor.
int limit_bottom
Default | 10000000 |
Setter | set_limit(value) |
Getter | get_limit() |
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
int limit_left
Default | -10000000 |
Setter | set_limit(value) |
Getter | get_limit() |
Left scroll limit in pixels. The camera stops moving when reaching this value.
int limit_right
Default | 10000000 |
Setter | set_limit(value) |
Getter | get_limit() |
Right scroll limit in pixels. The camera stops moving when reaching this value.
bool limit_smoothed
Default | false |
Setter | set_limit_smoothing_enabled(value) |
Getter | is_limit_smoothing_enabled() |
If true
, the camera smoothly stops when reaches its limits.
int limit_top
Default | -10000000 |
Setter | set_limit(value) |
Getter | get_limit() |
Top scroll limit in pixels. The camera stops moving when reaching this value.
Vector2 offset
Default | Vector2( 0, 0 ) |
Setter | set_offset(value) |
Getter | get_offset() |
The camera's offset, useful for looking around or camera shake animations.
float offset_h
Default | 0.0 |
Setter | set_h_offset(value) |
Getter | get_h_offset() |
The horizontal offset of the camera, relative to the drag margins.
Note: Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset.
float offset_v
Default | 0.0 |
Setter | set_v_offset(value) |
Getter | get_v_offset() |
The vertical offset of the camera, relative to the drag margins.
Note: Used the same as offset_h.
Camera2DProcessMode process_mode
Default | 1 |
Setter | set_process_mode(value) |
Getter | get_process_mode() |
The camera's process callback. See Camera2DProcessMode.
bool rotating
Default | false |
Setter | set_rotating(value) |
Getter | is_rotating() |
If true
, the camera rotates with the target.
bool smoothing_enabled
Default | false |
Setter | set_enable_follow_smoothing(value) |
Getter | is_follow_smoothing_enabled() |
If true
, the camera smoothly moves towards the target at smoothing_speed.
float smoothing_speed
Default | 5.0 |
Setter | set_follow_smoothing(value) |
Getter | get_follow_smoothing() |
Speed in pixels per second of the camera's smoothing effect when smoothing_enabled is true
.
Vector2 zoom
Default | Vector2( 1, 1 ) |
Setter | set_zoom(value) |
Getter | get_zoom() |
The camera's zoom relative to the viewport. Values larger than Vector2(1, 1)
zoom out and smaller values zoom in. For an example, use Vector2(0.5, 0.5)
for a 2× zoom-in, and Vector2(4, 4)
for a 4× zoom-out.
Method Descriptions
void align ( )
Aligns the camera to the tracked node.
void clear_current ( )
Removes any Camera2D
from the ancestor Viewport's internal currently-assigned camera.
void force_update_scroll ( )
Forces the camera to update scroll immediately.
Vector2 get_camera_position ( ) const
Returns the camera position.
Vector2 get_camera_screen_center ( ) const
Returns the location of the Camera2D
's screen-center, relative to the origin.
float get_drag_margin ( Margin margin ) const
Returns the specified margin. See also drag_margin_bottom, drag_margin_top, drag_margin_left, and drag_margin_right.
int get_limit ( Margin margin ) const
Returns the specified camera limit. See also limit_bottom, limit_top, limit_left, and limit_right.
void make_current ( )
Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene.
void reset_smoothing ( )
Sets the camera's position immediately to its current smoothing destination.
This has no effect if smoothing is disabled.
void set_drag_margin ( Margin margin, float drag_margin )
Sets the specified margin. See also drag_margin_bottom, drag_margin_top, drag_margin_left, and drag_margin_right.
void set_limit ( Margin margin, int limit )
Sets the specified camera limit. See also limit_bottom, limit_top, limit_left, and limit_right.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_camera2d.html