CubeMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Generate an axis-aligned cuboid PrimitiveMesh.

Description

Generate an axis-aligned cuboid PrimitiveMesh.

The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1).

Properties

Vector3 size Vector3( 2, 2, 2 )
int subdivide_depth 0
int subdivide_height 0
int subdivide_width 0

Property Descriptions

Vector3 size

Default Vector3( 2, 2, 2 )
Setter set_size(value)
Getter get_size()

Size of the cuboid mesh.

int subdivide_depth

Default 0
Setter set_subdivide_depth(value)
Getter get_subdivide_depth()

Number of extra edge loops inserted along the Z axis.

int subdivide_height

Default 0
Setter set_subdivide_height(value)
Getter get_subdivide_height()

Number of extra edge loops inserted along the Y axis.

int subdivide_width

Default 0
Setter set_subdivide_width(value)
Getter get_subdivide_width()

Number of extra edge loops inserted along the X axis.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_cubemesh.html