VisualShaderNodeInput
Inherits: VisualShaderNode < Resource < Reference < Object
Description
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials
section for link).
Tutorials
Properties
String | input_name | "[None]" |
Methods
String | get_input_real_name ( ) const |
Signals
input_type_changed ( )
Property Descriptions
String input_name
Default | "[None]" |
Setter | set_input_name(value) |
Getter | get_input_name() |
One of the several input constants in lower-case style like: "vertex"(VERTEX
) or "point_size"(POINT_SIZE
).
Method Descriptions
String get_input_real_name ( ) const
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodeinput.html