CSGTorus
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object
A CSG Torus shape.
Description
This node allows you to create a torus for use with the CSG system.
Properties
float | inner_radius | 2.0 |
Material | material | |
float | outer_radius | 3.0 |
int | ring_sides | 6 |
int | sides | 8 |
bool | smooth_faces | true |
Property Descriptions
float inner_radius
Default | 2.0 |
Setter | set_inner_radius(value) |
Getter | get_inner_radius() |
The inner radius of the torus.
Material material
Setter | set_material(value) |
Getter | get_material() |
The material used to render the torus.
float outer_radius
Default | 3.0 |
Setter | set_outer_radius(value) |
Getter | get_outer_radius() |
The outer radius of the torus.
int ring_sides
Default | 6 |
Setter | set_ring_sides(value) |
Getter | get_ring_sides() |
The number of edges each ring of the torus is constructed of.
int sides
Default | 8 |
Setter | set_sides(value) |
Getter | get_sides() |
The number of slices the torus is constructed of.
bool smooth_faces
Default | true |
Setter | set_smooth_faces(value) |
Getter | get_smooth_faces() |
If true
the normals of the torus are set to give a smooth effect making the torus seem rounded. If false
the torus will have a flat shaded look.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_csgtorus.html