AudioEffectReverb
Inherits: AudioEffect < Resource < Reference < Object
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Description
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
Properties
float | damping | 0.5 |
float | dry | 1.0 |
float | hipass | 0.0 |
float | predelay_feedback | 0.4 |
float | predelay_msec | 150.0 |
float | room_size | 0.8 |
float | spread | 1.0 |
float | wet | 0.5 |
Property Descriptions
float damping
Default | 0.5 |
Setter | set_damping(value) |
Getter | get_damping() |
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
float dry
Default | 1.0 |
Setter | set_dry(value) |
Getter | get_dry() |
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
float hipass
Default | 0.0 |
Setter | set_hpf(value) |
Getter | get_hpf() |
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
float predelay_feedback
Default | 0.4 |
Setter | set_predelay_feedback(value) |
Getter | get_predelay_feedback() |
Output percent of predelay. Value can range from 0 to 1.
float predelay_msec
Default | 150.0 |
Setter | set_predelay_msec(value) |
Getter | get_predelay_msec() |
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
float room_size
Default | 0.8 |
Setter | set_room_size(value) |
Getter | get_room_size() |
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
float spread
Default | 1.0 |
Setter | set_spread(value) |
Getter | get_spread() |
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
float wet
Default | 0.5 |
Setter | set_wet(value) |
Getter | get_wet() |
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectreverb.html