TouchScreenButton
Inherits: Node2D < CanvasItem < Node < Object
Button for touch screen devices for gameplay use.
Description
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
This node inherits from Node2D. Unlike with Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use Button nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
Properties
String | action | "" |
BitMap | bitmask | |
Texture | normal | |
bool | passby_press | false |
Texture | pressed | |
Shape2D | shape | |
bool | shape_centered | true |
bool | shape_visible | true |
VisibilityMode | visibility_mode | 0 |
Methods
bool | is_pressed ( ) const |
Signals
pressed ( )
Emitted when the button is pressed (down).
released ( )
Emitted when the button is released (up).
Enumerations
- VISIBILITY_ALWAYS = 0 --- Always visible.
- VISIBILITY_TOUCHSCREEN_ONLY = 1 --- Visible on touch screens only.
Property Descriptions
String action
Default | "" |
Setter | set_action(value) |
Getter | get_action() |
The button's action. Actions can be handled with InputEventAction.
BitMap bitmask
Setter | set_bitmask(value) |
Getter | get_bitmask() |
The button's bitmask.
Texture normal
Setter | set_texture(value) |
Getter | get_texture() |
The button's texture for the normal state.
bool passby_press
Default | false |
Setter | set_passby_press(value) |
Getter | is_passby_press_enabled() |
If true
, pass-by presses are enabled.
Texture pressed
Setter | set_texture_pressed(value) |
Getter | get_texture_pressed() |
The button's texture for the pressed state.
Shape2D shape
Setter | set_shape(value) |
Getter | get_shape() |
The button's shape.
bool shape_centered
Default | true |
Setter | set_shape_centered(value) |
Getter | is_shape_centered() |
If true
, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
bool shape_visible
Default | true |
Setter | set_shape_visible(value) |
Getter | is_shape_visible() |
If true
, the button's shape is visible.
VisibilityMode visibility_mode
Default | 0 |
Setter | set_visibility_mode(value) |
Getter | get_visibility_mode() |
The button's visibility mode. See VisibilityMode for possible values.
Method Descriptions
bool is_pressed ( ) const
Returns true
if this button is currently pressed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_touchscreenbutton.html