LargeTexture

Inherits: Texture < Resource < Reference < Object

A Texture capable of storing many smaller textures with offsets.

Description

A Texture capable of storing many smaller textures with offsets.

You can dynamically add pieces (Textures) to this LargeTexture using different offsets.

Properties

int flags 0 (parent override)

Methods

int add_piece ( Vector2 ofs, Texture texture )
void clear ( )
int get_piece_count ( ) const
Vector2 get_piece_offset ( int idx ) const
Texture get_piece_texture ( int idx ) const
void set_piece_offset ( int idx, Vector2 ofs )
void set_piece_texture ( int idx, Texture texture )
void set_size ( Vector2 size )

Method Descriptions

int add_piece ( Vector2 ofs, Texture texture )

Adds texture to this LargeTexture, starting on offset ofs.

void clear ( )

Clears the LargeTexture.

int get_piece_count ( ) const

Returns the number of pieces currently in this LargeTexture.

Vector2 get_piece_offset ( int idx ) const

Returns the offset of the piece with the index idx.

Texture get_piece_texture ( int idx ) const

Returns the Texture of the piece with the index idx.

void set_piece_offset ( int idx, Vector2 ofs )

Sets the offset of the piece with the index idx to ofs.

void set_piece_texture ( int idx, Texture texture )

Sets the Texture of the piece with index idx to texture.

void set_size ( Vector2 size )

Sets the size of this LargeTexture.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_largetexture.html