BoneAttachment
Inherits: Spatial < Node < Object
A node that will attach to a bone.
Description
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
String | bone_name | "" |
Property Descriptions
String bone_name
Default | "" |
Setter | set_bone_name(value) |
Getter | get_bone_name() |
The name of the attached bone.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_boneattachment.html