ARVRServer

Inherits: Object

Server for AR and VR features.

Description

The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing.

Tutorials

Properties

ARVRInterface primary_interface
float world_scale 1.0

Methods

void center_on_hmd ( RotationMode rotation_mode, bool keep_height )
ARVRInterface find_interface ( String name ) const
Transform get_hmd_transform ( )
ARVRInterface get_interface ( int idx ) const
int get_interface_count ( ) const
Array get_interfaces ( ) const
int get_last_commit_usec ( )
int get_last_frame_usec ( )
int get_last_process_usec ( )
Transform get_reference_frame ( ) const
ARVRPositionalTracker get_tracker ( int idx ) const
int get_tracker_count ( ) const

Signals

interface_added ( String interface_name )

Emitted when a new interface has been added.

interface_removed ( String interface_name )

Emitted when an interface is removed.

tracker_added ( String tracker_name, int type, int id )

Emitted when a new tracker has been added. If you don't use a fixed number of controllers or if you're using ARVRAnchors for an AR solution, it is important to react to this signal to add the appropriate ARVRController or ARVRAnchor nodes related to this new tracker.

tracker_removed ( String tracker_name, int type, int id )

Emitted when a tracker is removed. You should remove any ARVRController or ARVRAnchor points if applicable. This is not mandatory, the nodes simply become inactive and will be made active again when a new tracker becomes available (i.e. a new controller is switched on that takes the place of the previous one).

Enumerations

enum TrackerType:

  • TRACKER_CONTROLLER = 1 --- The tracker tracks the location of a controller.
  • TRACKER_BASESTATION = 2 --- The tracker tracks the location of a base station.
  • TRACKER_ANCHOR = 4 --- The tracker tracks the location and size of an AR anchor.
  • TRACKER_ANY_KNOWN = 127 --- Used internally to filter trackers of any known type.
  • TRACKER_UNKNOWN = 128 --- Used internally if we haven't set the tracker type yet.
  • TRACKER_ANY = 255 --- Used internally to select all trackers.

enum RotationMode:

  • RESET_FULL_ROTATION = 0 --- Fully reset the orientation of the HMD. Regardless of what direction the user is looking to in the real world. The user will look dead ahead in the virtual world.
  • RESET_BUT_KEEP_TILT = 1 --- Resets the orientation but keeps the tilt of the device. So if we're looking down, we keep looking down but heading will be reset.
  • DONT_RESET_ROTATION = 2 --- Does not reset the orientation of the HMD, only the position of the player gets centered.

Property Descriptions

ARVRInterface primary_interface

Setter set_primary_interface(value)
Getter get_primary_interface()

The primary ARVRInterface currently bound to the ARVRServer.

float world_scale

Default 1.0
Setter set_world_scale(value)
Getter get_world_scale()

Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.

Method Descriptions

void center_on_hmd ( RotationMode rotation_mode, bool keep_height )

This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.

For platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.

For platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.

This method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.

For this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.

You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism.

ARVRInterface find_interface ( String name ) const

Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it.

Transform get_hmd_transform ( )

Returns the primary interface's transformation.

ARVRInterface get_interface ( int idx ) const

Returns the interface registered at a given index in our list of interfaces.

int get_interface_count ( ) const

Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns true.

Array get_interfaces ( ) const

Returns a list of available interfaces the ID and name of each interface.

int get_last_commit_usec ( )

Returns the absolute timestamp (in μs) of the last ARVRServer commit of the AR/VR eyes to VisualServer. The value comes from an internal call to OS.get_ticks_usec.

int get_last_frame_usec ( )

Returns the duration (in μs) of the last frame. This is computed as the difference between get_last_commit_usec and get_last_process_usec when committing.

int get_last_process_usec ( )

Returns the absolute timestamp (in μs) of the last ARVRServer process callback. The value comes from an internal call to OS.get_ticks_usec.

Transform get_reference_frame ( ) const

Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces.

ARVRPositionalTracker get_tracker ( int idx ) const

Returns the positional tracker at the given ID.

int get_tracker_count ( ) const

Returns the number of trackers currently registered.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_arvrserver.html