VisualShaderNodeColorFunc
Inherits: VisualShaderNode < Resource < Reference < Object
A Color function to be used within the visual shader graph.
Description
Accept a Color to the input port and transform it according to function.
Properties
Function | function | 0 |
Enumerations
enum Function:
- FUNC_GRAYSCALE = 0 --- Converts the color to grayscale using the following formula:
vec3 c = input; float max1 = max(c.r, c.g); float max2 = max(max1, c.b); float max3 = max(max1, max2); return vec3(max3, max3, max3);
- FUNC_SEPIA = 1 --- Applies sepia tone effect using the following formula:
vec3 c = input; float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); return vec3(r, g, b);
Property Descriptions
Function function
Default | 0 |
Setter | set_function(value) |
Getter | get_function() |
A function to be applied to the input color. See Function for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodecolorfunc.html