VideoPlayer
Inherits: Control < CanvasItem < Node < Object
Control for playing video streams.
Description
Control node for playing video streams using VideoStream resources.
Supported video formats are WebM (VideoStreamWebm), Ogg Theora (VideoStreamTheora), and any format exposed via a GDNative plugin using VideoStreamGDNative.
Properties
| int | audio_track | 0 |
| bool | autoplay | false |
| int | buffering_msec | 500 |
| String | bus | "Master" |
| bool | expand | true |
| bool | paused | false |
| VideoStream | stream | |
| float | stream_position | |
| float | volume | |
| float | volume_db | 0.0 |
Methods
| String | get_stream_name ( ) const |
| Texture | get_video_texture ( ) const |
| bool | is_playing ( ) const |
| void | play ( ) |
| void | stop ( ) |
Signals
finished ( )
Emitted when playback is finished.
Property Descriptions
int audio_track
| Default | 0 |
| Setter | set_audio_track(value) |
| Getter | get_audio_track() |
The embedded audio track to play.
bool autoplay
| Default | false |
| Setter | set_autoplay(value) |
| Getter | has_autoplay() |
If true, playback starts when the scene loads.
int buffering_msec
| Default | 500 |
| Setter | set_buffering_msec(value) |
| Getter | get_buffering_msec() |
Amount of time in milliseconds to store in buffer while playing.
String bus
| Default | "Master" |
| Setter | set_bus(value) |
| Getter | get_bus() |
Audio bus to use for sound playback.
bool expand
| Default | true |
| Setter | set_expand(value) |
| Getter | has_expand() |
If true, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
bool paused
| Default | false |
| Setter | set_paused(value) |
| Getter | is_paused() |
If true, the video is paused.
VideoStream stream
| Setter | set_stream(value) |
| Getter | get_stream() |
The assigned video stream. See description for supported formats.
float stream_position
| Setter | set_stream_position(value) |
| Getter | get_stream_position() |
The current position of the stream, in seconds.
float volume
| Setter | set_volume(value) |
| Getter | get_volume() |
Audio volume as a linear value.
float volume_db
| Default | 0.0 |
| Setter | set_volume_db(value) |
| Getter | get_volume_db() |
Audio volume in dB.
Method Descriptions
String get_stream_name ( ) const
Returns the video stream's name, or "<No Stream>" if no video stream is assigned.
Texture get_video_texture ( ) const
Returns the current frame as a Texture.
bool is_playing ( ) const
Returns true if the video is playing.
Note: The video is still considered playing if paused during playback.
void play ( )
Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
void stop ( )
Stops the video playback and sets the stream position to 0.
Note: Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_videoplayer.html