VisualShaderNodeTransformDecompose
Inherits: VisualShaderNode < Resource < Reference < Object
Decomposes a Transform into four Vector3s within the visual shader graph.
Description
Takes a 4x4 transform matrix and decomposes it into four vec3
values, one from each row of the matrix.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformdecompose.html