NavigationPolygon
Inherits: Resource < Reference < Object
A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
Description
There are two ways to create polygons. Either by using the add_outline method, or using the add_polygon method.
Using add_outline:
var polygon = NavigationPolygon.new() var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) polygon.add_outline(outline) polygon.make_polygons_from_outlines() $NavigationPolygonInstance.navpoly = polygon
Using add_polygon and indices of the vertices array.
var polygon = NavigationPolygon.new() var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) polygon.set_vertices(vertices) var indices = PoolIntArray(0, 3, 1) polygon.add_polygon(indices) $NavigationPolygonInstance.navpoly = polygon
Methods
void | add_outline ( PoolVector2Array outline ) |
void | add_outline_at_index ( PoolVector2Array outline, int index ) |
void | add_polygon ( PoolIntArray polygon ) |
void | clear_outlines ( ) |
void | clear_polygons ( ) |
PoolVector2Array | get_outline ( int idx ) const |
int | get_outline_count ( ) const |
PoolIntArray | get_polygon ( int idx ) |
int | get_polygon_count ( ) const |
PoolVector2Array | get_vertices ( ) const |
void | make_polygons_from_outlines ( ) |
void | remove_outline ( int idx ) |
void | set_outline ( int idx, PoolVector2Array outline ) |
void | set_vertices ( PoolVector2Array vertices ) |
Method Descriptions
void add_outline ( PoolVector2Array outline )
Appends a PoolVector2Array that contains the vertices of an outline to the internal array that contains all the outlines. You have to call make_polygons_from_outlines in order for this array to be converted to polygons that the engine will use.
void add_outline_at_index ( PoolVector2Array outline, int index )
Adds a PoolVector2Array that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call make_polygons_from_outlines in order for this array to be converted to polygons that the engine will use.
void add_polygon ( PoolIntArray polygon )
Adds a polygon using the indices of the vertices you get when calling get_vertices.
void clear_outlines ( )
Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
void clear_polygons ( )
Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
PoolVector2Array get_outline ( int idx ) const
Returns a PoolVector2Array containing the vertices of an outline that was created in the editor or by script.
int get_outline_count ( ) const
Returns the number of outlines that were created in the editor or by script.
PoolIntArray get_polygon ( int idx )
Returns a PoolIntArray containing the indices of the vertices of a created polygon.
int get_polygon_count ( ) const
Returns the count of all polygons.
PoolVector2Array get_vertices ( ) const
Returns a PoolVector2Array containing all the vertices being used to create the polygons.
void make_polygons_from_outlines ( )
Creates polygons from the outlines added in the editor or by script.
void remove_outline ( int idx )
Removes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
void set_outline ( int idx, PoolVector2Array outline )
Changes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
void set_vertices ( PoolVector2Array vertices )
Sets the vertices that can be then indexed to create polygons with the add_polygon method.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_navigationpolygon.html