InputEventAction
Inherits: InputEvent < Resource < Reference < Object
Input event type for actions.
Description
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.
Tutorials
Properties
String | action | "" |
bool | pressed | false |
float | strength | 1.0 |
Property Descriptions
String action
Default | "" |
Setter | set_action(value) |
Getter | get_action() |
The action's name. Actions are accessed via this String.
bool pressed
Default | false |
Setter | set_pressed(value) |
Getter | is_pressed() |
If true
, the action's state is pressed. If false
, the action's state is released.
float strength
Default | 1.0 |
Setter | set_strength(value) |
Getter | get_strength() |
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventaction.html