CanvasItemMaterial
Inherits: Material < Resource < Reference < Object
A material for CanvasItems.
Description
CanvasItemMaterial
s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material's interactions with a CanvasItem.
Properties
BlendMode | blend_mode | 0 |
LightMode | light_mode | 0 |
int | particles_anim_h_frames | |
bool | particles_anim_loop | |
int | particles_anim_v_frames | |
bool | particles_animation | false |
Enumerations
enum BlendMode:
- BLEND_MODE_MIX = 0 --- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
- BLEND_MODE_ADD = 1 --- Additive blending mode.
- BLEND_MODE_SUB = 2 --- Subtractive blending mode.
- BLEND_MODE_MUL = 3 --- Multiplicative blending mode.
- BLEND_MODE_PREMULT_ALPHA = 4 --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
enum LightMode:
- LIGHT_MODE_NORMAL = 0 --- Render the material using both light and non-light sensitive material properties.
- LIGHT_MODE_UNSHADED = 1 --- Render the material as if there were no light.
- LIGHT_MODE_LIGHT_ONLY = 2 --- Render the material as if there were only light.
Property Descriptions
BlendMode blend_mode
Default | 0 |
Setter | set_blend_mode(value) |
Getter | get_blend_mode() |
The manner in which a material's rendering is applied to underlying textures.
LightMode light_mode
Default | 0 |
Setter | set_light_mode(value) |
Getter | get_light_mode() |
The manner in which material reacts to lighting.
int particles_anim_h_frames
Setter | set_particles_anim_h_frames(value) |
Getter | get_particles_anim_h_frames() |
The number of columns in the spritesheet assigned as Texture for a Particles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particles_animation is true
.
bool particles_anim_loop
Setter | set_particles_anim_loop(value) |
Getter | get_particles_anim_loop() |
If true
, the particles animation will loop.
Note: This property is only used and visible in the editor if particles_animation is true
.
int particles_anim_v_frames
Setter | set_particles_anim_v_frames(value) |
Getter | get_particles_anim_v_frames() |
The number of rows in the spritesheet assigned as Texture for a Particles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particles_animation is true
.
bool particles_animation
Default | false |
Setter | set_particles_animation(value) |
Getter | get_particles_animation() |
If true
, enable spritesheet-based animation features when assigned to Particles2D and CPUParticles2D nodes. The ParticlesMaterial.anim_speed or CPUParticles2D.anim_speed should also be set to a positive value for the animation to play.
This property (and other particles_anim_*
properties that depend on it) has no effect on other types of nodes.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_canvasitemmaterial.html