Thread
Available since LÖVE 0.7.0
This type is not supported in earlier versions.
A Thread is a chunk of code that can run in parallel with other threads. Data can be sent between different threads with Channel objects.
Constructors
love.thread.newThread | Creates a new Thread from a filename, string or FileData object containing Lua code. | 0.7.0 |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Thread:demand | Receive a message from a thread. Wait for the message to exist before returning. | 0.7.0 | 0.9.0 |
Thread:get | Get a value. | 0.8.0 | 0.9.0 |
Thread:getError | Retrieves the error string from the thread. | 0.9.0 | |
Thread:getKeys | Returns the names of all messages as a table. | 0.8.0 | 0.9.0 |
Thread:getName | Get the name of a thread. | 0.7.0 | 0.9.0 |
Thread:isRunning | Returns whether the thread is currently running. | 0.9.0 | |
Thread:kill | Forcefully terminate the thread. | 0.7.0 | 0.8.0 |
Thread:peek | Receive a message from a thread, but leave it in the message box. | 0.7.0 | 0.9.0 |
Thread:receive | Receive a message from a thread. | 0.7.0 | 0.8.0 |
Thread:send | Send a message. | 0.7.0 | 0.8.0 |
Thread:set | Set a value. | 0.8.0 | 0.9.0 |
Thread:start | Starts the thread. | 0.7.0 | |
Thread:wait | Wait for a thread to finish. | 0.7.0 |
Supertypes
Notes
Removed in LÖVE 0.9.0
This method for retrieving errors has been replaced by Thread:getError and love.threaderror.
If a Lua error occurs in the thread, a message with the name "error" gets pushed to its message pool. Retrieve the message with Thread:get('error').
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Thread