Mesh:attachAttribute
Available since LÖVE 0.10.0
This function is not supported in earlier versions.
Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.
Function
Synopsis
Mesh:attachAttribute( name, mesh )
Arguments
string name
- The name of the vertex attribute to attach.
Mesh mesh
- The Mesh to get the vertex attribute from.
Returns
Nothing.
Function
Available since LÖVE 11.0
This variant is not supported in earlier versions.
Synopsis
Mesh:attachAttribute( name, mesh, step, attachname )
Arguments
string name
- The name of the vertex attribute to attach.
Mesh mesh
- The Mesh to get the vertex attribute from.
VertexAttributeStep step ("pervertex")
- Whether the attribute will be per-vertex or per-instance when the mesh is drawn.
string attachname (name)
- The name of the attribute to use in shader code. Defaults to the name of the attribute in the given mesh. Can be used to use a different name for this attribute when rendering.
Returns
Nothing.
Notes
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
.
Custom named attributes can be accessed in a vertex shader by declaring them as attribute vec4 MyCustomAttributeName;
at the top-level of the vertex shader code. The name must match what was specified in the Mesh's vertex format and in the name
argument of Mesh:attachAttribute.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Mesh:attachAttribute