love.math.triangulate
 Available since LÖVE 0.9.0  
 This function is not supported in earlier versions. 
Decomposes a simple convex or concave polygon into triangles.
Function
Synopsis
triangles = love.math.triangulate( polygon )
Arguments
table polygon- Polygon to triangulate. Must not intersect itself.
 
Returns
table triangles-  List of triangles the polygon is composed of, in the form of 
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}. 
Function
Synopsis
triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... )
Arguments
number x1- The position of the first vertex of the polygon on the x-axis.
 number y1- The position of the first vertex of the polygon on the y-axis.
 number x2- The position of the second vertex of the polygon on the x-axis.
 number y2- The position of the second vertex of the polygon on the y-axis.
 number x3- The position of the third vertex of the polygon on the x-axis.
 number y3- The position of the third vertex of the polygon on the y-axis.
 
Returns
table triangles-  List of triangles the polygon is composed of, in the form of 
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}. 
See Also
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.math.triangulate