ParticleSystem:isEmpty
Removed in LÖVE 0.9.0
Use ParticleSystem:getCount and ParticleSystem:getBufferSize.
Checks whether the particle system is empty of particles.
Function
Synopsis
empty = ParticleSystem:isEmpty( )
Arguments
None.
Returns
boolean empty
- True if there are no live particles, false otherwise.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ParticleSystem:isEmpty