Shader
Available since LÖVE 0.9.0
This type is not supported in earlier versions.
A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more! Here is a collection of basic shaders and good starting point to learn: https://github.com/vrld/moonshine
Constructors
love.graphics.newShader | Creates a new Shader. | 0.9.0 |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Shader:getExternVariable | Gets information about an 'extern' ('uniform') variable in the Shader. | 0.9.2 | 11.0 |
Shader:getWarnings | Gets warning and error messages (if any). | 0.9.0 | |
Shader:hasUniform | Gets whether a uniform / extern variable exists in the Shader. | 11.0 | |
Shader:send | Sends one or more values to the shader. | 0.9.0 | |
Shader:sendColor | Sends one or more colors to the shader. | 0.10.0 |
Supertypes
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Shader