Joint:setCollideConnected
Removed in LÖVE 0.8.0
This function is not supported in that and later versions.
Sets whether the connected Bodies should collide with each other.
Function
Synopsis
Joint:setCollideConnected( collide )
Arguments
boolean collide
- True for the Bodies to collide, false otherwise.
Returns
Nothing.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joint:setCollideConnected