Mesh:setTexture
Available since LÖVE 0.9.1
This function is not supported in earlier versions.
0.9.1 (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear.
Sets the texture (Image or Canvas) used when drawing the Mesh.
Function
Synopsis
Mesh:setTexture( texture )
Arguments
Texture texture
- The Image or Canvas to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setTexture( )
Arguments
None.
Returns
Nothing.
Notes
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Mesh:setTexture