SpriteBatch:setq
 Available since LÖVE 0.8.0  
 This method is not supported in earlier versions. 
 Removed in LÖVE 0.9.0  
 It has been merged into SpriteBatch:set. 
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
Function
Synopsis
SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number id- The identifier of the sprite that will be changed.
 Quad quad- The quad used on the image of the batch.
 number x- The position to draw the object (x-axis).
 number y- The position to draw the object (y-axis).
 number r (0)- Orientation (radians).
 number sx (1)- Scale factor (x-axis).
 number sy (sx)- Scale factor (y-axis).
 number ox (0)- Origin offset (x-axis).
 number oy (0)- Origin offset (y-axis).
 number kx (0)- Shear factor (x-axis).
 number ky (0)- Shear factor (y-axis).
 
Returns
Nothing.
See Also
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/SpriteBatch:setq