love.filesystem

Provides an interface to the user's filesystem.

This module provides access to files in specific places:

  • The root folder of the .love archive (or source directory)
  • The root folder of the game's save directory.
  • The folder containing the game's .love archive (or source directory), but only if specific conditions are met.

Each game is granted a single directory on the system where files can be saved through love.filesystem. This is the only directory where love.filesystem can write files. These directories will typically be found in something like:

OS Path Alternative Notes
Windows XP C:\Documents and Settings\user\Application Data\LOVE\ %appdata%\LOVE\ When fused, save directory will be created directly inside Application Data, rather than as a sub-directory of LOVE.
Windows Vista, 7, 8 and 10 C:\Users\user\AppData\Roaming\LOVE %appdata%\LOVE\ When fused, save directory will be created directly inside AppData, rather than as a sub-directory of LOVE.
Mac /Users/user/Library/Application Support/LOVE/ - -
Linux $XDG_DATA_HOME/love/ ~/.local/share/love/ -
Android /data/user/0/org.love2d.android/files/save/ /data/data/org.love2d.android/files/save/ On Android there are various save locations. If these don't work then you can use love.filesystem.getSaveDirectory() to check.

Files that are opened for write or append will always be created in the save directory. The same goes for other operations that involve writing to the filesystem, like createDirectory.

Files that are opened for read will be looked for in the save directory, and then in the .love archive (in that order). So if a file with a certain filename (and path) exist in both the .love archive and the save folder, the one in the save directory takes precedence.

Note: All paths are relative to the .love archive and save directory. (except for the get*Directory() calls)

It is recommended to set your game's identity first in your conf.lua. You can set it with love.filesystem.setIdentity as well.

Types

DroppedFile Represents a file dropped from the window. 0.10.0
File Represents a file on the filesystem.
FileData Data representing the contents of a file.

Functions

love.filesystem.append Append data to an existing file. 0.9.0
love.filesystem.areSymlinksEnabled Gets whether love.filesystem follows symbolic links. 0.9.2
love.filesystem.createDirectory Creates a directory. 0.9.0
love.filesystem.enumerate Returns all the files and subdirectories in the directory. 0.3.0 0.9.0
love.filesystem.exists Check whether a file or directory exists. 11.0
love.filesystem.getAppdataDirectory Returns the application data directory (could be the same as getUserDirectory)
love.filesystem.getCRequirePath Gets the filesystem paths that will be searched for c libraries when require is called. 11.0
love.filesystem.getDirectoryItems Returns all the files and subdirectories in the directory. 0.9.0
love.filesystem.getIdentity Gets the write directory name for your game. 0.9.0
love.filesystem.getInfo Gets information about the specified file or directory. 11.0
love.filesystem.getLastModified Gets the last modification time of a file. 0.7.1 11.0
love.filesystem.getRealDirectory Gets the absolute path of the directory containing a filepath. 0.9.2
love.filesystem.getRequirePath Gets the filesystem paths that will be searched when require is called. 0.10.0
love.filesystem.getSaveDirectory Gets the full path to the designated save directory. 0.5.0
love.filesystem.getSize Gets the size in bytes of a file. 0.9.0 11.0
love.filesystem.getSource Returns the full path to the .love file or directory. 0.9.0
love.filesystem.getSourceBaseDirectory Returns the full path to the directory containing the .love file. 0.9.0
love.filesystem.getUserDirectory Returns the path of the user's directory
love.filesystem.getWorkingDirectory Gets the current working directory. 0.5.0
love.filesystem.init Initializes love.filesystem, will be called internally, so should not be used explictly.
love.filesystem.isDirectory Check whether something is a directory. 11.0
love.filesystem.isFile Check whether something is a file. 11.0
love.filesystem.isFused Gets whether the game is in fused mode or not. 0.9.0
love.filesystem.isSymlink Gets whether a filepath is actually a symbolic link. 0.9.2 11.0
love.filesystem.lines Iterate over the lines in a file.
love.filesystem.load Loads a Lua file (but does not run it). 0.5.0
love.filesystem.mkdir Creates a directory. 0.9.0
love.filesystem.mount Mounts a zip file or folder in the game's save directory for reading. 0.9.0
love.filesystem.newFile Creates a new File object.
love.filesystem.newFileData Creates a new FileData object from a file on disk, or from a string in memory. 0.7.0
love.filesystem.read Read the contents of a file.
love.filesystem.remove Removes a file (or directory).
love.filesystem.setCRequirePath Sets the filesystem paths that will be searched for c libraries when require is called. 11.0
love.filesystem.setIdentity Sets the write directory for your game.
love.filesystem.setRequirePath Sets the filesystem paths that will be searched when require is called. 0.10.0
love.filesystem.setSource Sets the source of the game, where the code is present. Used internally.
love.filesystem.setSymlinksEnabled Sets whether love.filesystem follows symbolic links. 0.9.2
love.filesystem.unmount Unmounts a zip file or folder previously mounted with love.filesystem.mount. 0.9.0
love.filesystem.write Write data to a file.

Enums

FileDecoder How to decode a given FileData. 0.7.0 11.0
FileMode The different modes you can open a File in.
FileType The type of a file. 11.0

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.filesystem