SpriteBatch:setTexture

Available since LÖVE 0.9.1
This function is not supported in earlier versions.

Sets the texture (Image or Canvas) used for the sprites in the batch, when drawing.

Function

Synopsis

SpriteBatch:setTexture( texture )

Arguments

Texture texture
The new Image or Canvas to use for the sprites in the batch.

Returns

Nothing.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setTexture