SpriteBatch:setTexture
Available since LÖVE 0.9.1
This function is not supported in earlier versions.
Sets the texture (Image or Canvas) used for the sprites in the batch, when drawing.
Function
Synopsis
SpriteBatch:setTexture( texture )
Arguments
Texture texture
- The new Image or Canvas to use for the sprites in the batch.
Returns
Nothing.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setTexture