love.graphics.setRenderTarget
Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0
It has been renamed to love.graphics.setCanvas.
Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.
Function
Synopsis
love.graphics.setRenderTarget( framebuffer )
Arguments
Framebuffer framebuffer
- The new render target.
Returns
Nothing.
Notes
Sets the render target to a specified Framebuffer. The specified Framebuffer will be cleared. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.
Function
Synopsis
love.graphics.setRenderTarget( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- draw colored square to framebuffer love.graphics.setRenderTarget(framebuffer) love.graphics.setColor(230,240,120) love.graphics.rectangle('fill',0,0,100,100) love.graphics.setRenderTarget() -- draw scaled framebuffer to screen love.graphics.setColor(255,255,255) love.graphics.draw(framebuffer, 200,100, 0, .5,.5)
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.setRenderTarget