love.math.colorFromBytes
Available since LÖVE 11.3
This function is not supported in earlier versions.
Converts a color from 0..255 to 0..1 range.
Function
Synopsis
r, g, b, a = love.math.colorFromBytes( rb, gb, bb, ab )
Arguments
number rb
- Red color component in 0..255 range.
number gb
- Green color component in 0..255 range.
number bb
- Blue color component in 0..255 range.
number ab (nil)
- Alpha color component in 0..255 range.
Returns
number r
- Red color component in 0..1 range.
number g
- Green color component in 0..1 range.
number b
- Blue color component in 0..1 range.
number a (nil)
- Alpha color component in 0..1 range or nil if alpha is not specified.
Notes
Here's implementation for 11.2 and earlier.
function love.math.colorFromBytes(r, g, b, a) if type(r) == "table" then r, g, b, a = r[1], r[2], r[3], r[4] end r = clamp01(floor(r + 0.5) / 255) g = clamp01(floor(g + 0.5) / 255) b = clamp01(floor(b + 0.5) / 255) a = a ~= nil and clamp01(floor(a + 0.5) / 255) or nil return r, g, b, a end
Where clamp01
is defined as follows
local function clamp01(x) return math.min(math.max(x, 0), 1) end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.math.colorFromBytes