Channel
Available since LÖVE 0.9.0
This type is not supported in earlier versions.
An object which can be used to send and receive data between different threads.
Constructors
love.thread.getChannel | Creates or retrieves a named thread channel. | 0.9.0 | |
love.thread.newChannel | Creates a new unnamed thread channel. | 0.9.0 |
Functions
Channel:clear | Clears all the messages in the Channel queue. | 0.9.0 | |
Channel:demand | Wait for and retrieve the value of a Channel message. | 0.9.0 | |
Channel:getCount | Retrieves the number of messages in the Channel queue. | 0.9.0 | |
Channel:hasRead | Gets whether a pushed value has been popped or otherwise removed from the Channel. | 11.0 | |
Channel:peek | Receive a message from a thread Channel, but leave it in the queue. | 0.9.0 | |
Channel:performAtomic | Executes the specified function atomically with respect to this Channel. | 0.10.0 | |
Channel:pop | Retrieve the value of a Channel message. | 0.9.0 | |
Channel:push | Send a message to a thread Channel. | 0.9.0 | |
Channel:supply | Send a message to a thread Channel and wait for a thread to accept it. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Channel