love.mouse.setGrabbed
Available since LÖVE 0.9.0
It has been renamed from love.mouse.setGrab.
Grabs the mouse and confines it to the window.
Function
Synopsis
love.mouse.setGrabbed( grab )
Arguments
boolean grab
- True to confine the mouse, false to let it leave the window.
Returns
Nothing.
Examples
Toggles whether the mouse is grabbed by pressing tab, with the help of love.mouse.isGrabbed.
function love.keypressed(key) if key == "tab" then local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is love.mouse.setGrabbed(state) end end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.mouse.setGrabbed