love.graphics.newPixelEffect
 Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0  
 It has been renamed to love.graphics.newShader. 
Creates a new PixelEffect object for hardware-accelerated pixel level effects.
A PixelEffect contains at least one function, named effect, which is the effect itself, but it can contain additional functions. 
Function
Synopsis
pixeleffect = love.graphics.newPixelEffect( code )
Arguments
string code- The pixel effect code.
 
Returns
PixelEffect pixeleffect- A PixelEffect object for use in drawing operations.
 
Effect Language
Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically GLSL 1.20 (specs) with a few aliases added for existing types:
| GLSL | Effect language | 
|---|---|
| float | number | 
| sampler2D | Image | 
| uniform | extern | 
| texture2D(tex, uv) | Texel(tex, uv) | 
Effect Function
Synopsis
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )
Arguments
vec4 color- The drawing color set with love.graphics.setColor.
 Image texture- The texture of the image or canvas being drawn.
 vec2 texture_coords- Coordinates of the pixel relative to the texture. The y-axis of canvases are inverted. Coordinates (1,1) would be the top right corner of the canvas.
 vec2 screen_coords- Coordinates of the pixel on the screen. Pixel coordinates are not normalized (unlike texture coordinates). (0.5, 0.5) is the bottom left of the screen.
 
Returns
vec4 output_color- The color of the pixel.
 
 
See Also
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.graphics.newPixelEffect