Joystick:getGamepadMapping
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Gets the button, axis or hat that a virtual gamepad input is bound to.
Function
Synopsis
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( axis )
Arguments
GamepadAxis axis
- The virtual gamepad axis to get the binding for.
Returns
JoystickInputType inputtype
- The type of input the virtual gamepad axis is bound to.
number inputindex
- The index of the Joystick's button, axis or hat that the virtual gamepad axis is bound to.
JoystickHat hatdirection (nil)
- The direction of the hat, if the virtual gamepad axis is bound to a hat. nil otherwise.
Notes
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad axis is not bound to a Joystick input.
Function
Synopsis
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( button )
Arguments
GamepadButton button
- The virtual gamepad button to get the binding for.
Returns
JoystickInputType inputtype
- The type of input the virtual gamepad button is bound to.
number inputindex
- The index of the Joystick's button, axis or hat that the virtual gamepad button is bound to.
JoystickHat hatdirection (nil)
- The direction of the hat, if the virtual gamepad button is bound to a hat. nil otherwise.
Notes
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input.
Notes
The physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
See Also
- Joystick
- Joystick:isGamepad
- Joystick:isGamepadDown
- Joystick:getGamepadAxis
- love.joystick.setGamepadMapping
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:getGamepadMapping