Joystick:getGamepadAxis
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Gets the direction of a virtual gamepad axis. If the Joystick isn't recognized as a gamepad or isn't connected, this function will always return 0.
Function
Synopsis
direction = Joystick:getGamepadAxis( axis )
Arguments
GamepadAxis axis
- The virtual axis to be checked.
Returns
number direction
- Current value of the axis.
Examples
Move x and y values based on a gamepad thumbstick
function love.load() x = 0 y = 0 p1joystick = nil end function love.joystickadded(joystick) p1joystick = joystick end function love.update(dt) -- Check if joystick connected if p1joystick ~= nil then -- getGamepadAxis returns a value between -1 and 1. -- It returns 0 when it is at rest x = x + p1joystick:getGamepadAxis("leftx") y = y + p1joystick:getGamepadAxis("lefty") end end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:getGamepadAxis