love.audio.setMixWithSystem
 Available since LÖVE 11.0  
 This function is not supported in earlier versions. 
Sets whether the system should mix the audio with the system's audio.
Function
Synopsis
success = love.audio.setMixWithSystem( mix )
Arguments
boolean mix- True to enable mixing, false to disable it.
 
Returns
boolean success- True if the change succeeded, false otherwise.
 
See Also
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.audio.setMixWithSystem