Canvas
Available since LÖVE 0.8.0
It has been renamed from Framebuffer.
A Canvas is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
By drawing things that do not change position often (such as background items) to the Canvas, and then drawing the entire Canvas instead of each item, you can reduce the number of draw operations performed each frame.
In versions prior to 0.10.0, not all graphics cards that LÖVE supported could use Canvases. love.graphics.isSupported("canvas") could be used to check for support at runtime.
When drawing content to a Canvas using regular alpha blending, the alpha values of the content get multiplied with its RGB values.
Therefore the Canvas' pixel colors will have premultiplied alpha once it has been drawn to, so when drawing the Canvas to the screen or to another Canvas you must use premultiplied alpha blending – love.graphics.setBlendMode("alpha", "premultiplied").
Constructors
love.graphics.newCanvas | Creates a new Canvas. | 0.8.0 |
Functions
Canvas:clear | Clears the contents of a Canvas to a specific color. | 0.8.0 | 0.10.0 |
Canvas:generateMipmaps | Generates mipmaps for the Canvas, based on the contents of the highest-resolution mipmap level. | 11.0 | |
Canvas:getFSAA | Gets the number of FSAA samples used when drawing to the Canvas. | 0.9.1 | 0.10.0 |
Canvas:getFormat | Gets the texture format of the Canvas. | 0.9.1 | 11.0 |
Canvas:getImageData | Generates ImageData from the contents of the Canvas. | 0.8.0 | 0.10.0 |
Canvas:getMSAA | Gets the number of MSAA samples used when drawing to the Canvas. | 0.9.2 | |
Canvas:getMipmapMode | Gets the MipmapMode this Canvas was created with. | 11.0 | |
Canvas:getPixel | Gets the pixel at the specified position in a Canvas. | 0.9.0 | 0.10.0 |
Canvas:newImageData | Generates ImageData from the contents of the Canvas. | 0.10.0 | |
Canvas:renderTo | Render to a Canvas using a function. | 0.8.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Texture:getDPIScale | Gets the DPI scale factor of the Texture. | 11.0 | |
Texture:getDepth | Gets the depth of a Volume Texture. | 11.0 | |
Texture:getDepthSampleMode | Gets the comparison mode used when sampling from a depth texture in a shader. | 11.0 | |
Texture:getDimensions | Gets the width and height of the Texture. | 0.9.0 | |
Texture:getFilter | Gets the filter mode of the Texture. | ||
Texture:getFormat | Gets the pixel format of the Texture. | 11.0 | |
Texture:getHeight | Gets the height of the Texture. | ||
Texture:getLayerCount | Gets the number of layers / slices in an Array Texture. | 11.0 | |
Texture:getMipmapCount | Gets the number of mipmaps contained in the Texture. | 11.0 | |
Texture:getMipmapFilter | Gets the mipmap filter mode for a Texture. | 0.9.0 | |
Texture:getPixelDimensions | Gets the width and height in pixels of the Texture. | 11.0 | |
Texture:getPixelHeight | Gets the height in pixels of the Texture. | 11.0 | |
Texture:getPixelWidth | Gets the width in pixels of the Texture. | 11.0 | |
Texture:getTextureType | Gets the type of the Texture. | 11.0 | |
Texture:getWidth | Gets the width of the Texture. | ||
Texture:getWrap | Gets the wrapping properties of a Texture. | ||
Texture:isReadable | Gets whether the Texture can be drawn sent to a Shader. | 11.0 | |
Texture:setDepthSampleMode | Sets the comparison mode used when sampling from a depth texture in a shader. | 11.0 | |
Texture:setFilter | Sets the filter mode of the Texture. | ||
Texture:setMipmapFilter | Sets the mipmap filter mode for a Texture. | 0.9.0 | |
Texture:setWrap | Sets the wrapping properties of a Texture. |
Enums
MipmapMode | Controls whether a Canvas has mipmaps, and its behaviour when it does. | 11.0 |
Supertypes
Examples
Drawing something to the Canvas and then draw the Canvas to the screen.
function love.load() canvas = love.graphics.newCanvas(800, 600) -- Rectangle is drawn to the canvas with the regular alpha blend mode. love.graphics.setCanvas(canvas) love.graphics.clear() love.graphics.setBlendMode("alpha") love.graphics.setColor(1, 0, 0, 0.5) love.graphics.rectangle('fill', 0, 0, 100, 100) love.graphics.setCanvas() end function love.draw() -- very important!: reset color before drawing to canvas to have colors properly displayed -- see discussion here: https://love2d.org/forums/viewtopic.php?f=4&p=211418#p211418 love.graphics.setColor(1, 1, 1, 1) -- The rectangle from the Canvas was already alpha blended. -- Use the premultiplied alpha blend mode when drawing the Canvas itself to prevent improper blending. love.graphics.setBlendMode("alpha", "premultiplied") love.graphics.draw(canvas) -- Observe the difference if the Canvas is drawn with the regular alpha blend mode instead. love.graphics.setBlendMode("alpha") love.graphics.draw(canvas, 100, 0) -- Rectangle is drawn directly to the screen with the regular alpha blend mode. love.graphics.setBlendMode("alpha") love.graphics.setColor(1, 0, 0, 0.5) love.graphics.rectangle('fill', 200, 0, 100, 100) end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Canvas