love.filesystem.newFileData
Creates a new FileData object from a file on disk, or from a string in memory.
Function
Creates a new FileData object from a string in memory.
Synopsis
data = love.filesystem.newFileData( contents, name )
Arguments
string contents
- The contents of the file in memory represented as a string.
string name
- The name of the file. The extension may be parsed and used by LÖVE when passing the FileData object into love.audio.newSource.
Returns
FileData data
- The new FileData.
Function
Available since LÖVE 0.9.0
This variant is not supported in earlier versions.
Creates a new FileData from a file on the storage device.
Synopsis
data, err = love.filesystem.newFileData( filepath )
Arguments
string filepath
- Path to the file.
Returns
FileData data
- The new FileData, or nil if an error occurred.
string err
- The error string, if an error occurred.
Function
Removed in LÖVE 11.0
The variant which decodes base64 data has been replaced by love.data.decode.
Synopsis
data = love.filesystem.newFileData( contents, name, decoder )
Arguments
string contents
- The contents of the file.
string name
- The name of the file.
FileDecoder decoder
- The method to use when decoding the contents.
Returns
FileData data
- Your new FileData.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.filesystem.newFileData