Body:applyAngularImpulse
Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum.
A body with with a larger mass will react less. The reaction does not depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use Body:applyForce.
Function
Synopsis
Body:applyAngularImpulse( impulse )
Arguments
number impulse
- The impulse in kilogram-square meter per second.
Returns
Nothing.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:applyAngularImpulse