SourceType

Types of audio sources.

A good rule of thumb is to use stream for music files and static for all short sound effects. Basically, you want to avoid loading large files into memory at once.

Constants

static
The whole audio is decoded.
stream
The audio is decoded in chunks when needed.
queue Available since 11.0
The audio must be manually queued by the user.


See Also


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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SourceType